A homebrew world engine

Draw a world, then play in it.

Tome & Quill generates a world map from a seed and lets you walk down into its towns, buildings and battlemaps. Run your campaign inside that world, and give your players a character builder and a tabletop that know where they are.

No account needed to generate a world or build a character. Campaigns and saved worlds need a free sign-in.

The Isles of SudogaDrawn by the world engine from seed 8675309. Every seed makes a new world.

For the dungeon master

From a continent to a single room

Every place in your world opens into the next scale down. Keep it all in one world, run a campaign in it, and reveal it to your players a piece at a time.

  1. World map

    Coasts, rivers, mountains, forests, realms, roads and towns from a seed. Redraw borders, raise land and found or raze cities; the map redraws around your edits.

  2. Settlement

    Every town opens into its own street plan: walls and gates, districts, buildings and the people who live there.

  3. Battlemap

    Step into a building or onto a battlefield: a gridded map with tokens, initiative, conditions, fog of war and line of sight, shared with the party when you choose.

For players

Join a campaign

Players see the world only as the DM reveals it. Their characters stay their own and move with them from one campaign to the next.

Build a character
  1. Join

    Open the invite link from your DM and sign in with your email. No password.

  2. Character

    Build a D&D 5e character step by step with the 2014 rules or the 2024 preview, level up with a guided wizard, and branch a build to try another path.

  3. Play

    Follow the places you have found and the people you have met, keep a journal, and follow the battle on the shared map when the fight starts.

During a session: dice, initiative, encounter budgets, names, NPCs and loot, free in the tools.