Monsters
Monster
Azer
Medium elemental, lawful neutral
- Armor Class
- 15 (natural armor), 17 (shield)
- Hit Points
- 39 (6d8 + 12)
- Speed
- 30 ft.
- STR
- 17 (+3)
- DEX
- 12 (+1)
- CON
- 15 (+2)
- INT
- 12 (+1)
- WIS
- 13 (+1)
- CHA
- 10 (+0)
- Saving Throws
- Con +4
- Damage Immunities
- fire, poison
- Condition Immunities
- poisoned
- Senses
- passive Perception 11
- Languages
- Ignan
- Challenge
- 2 (450 XP)
- Proficiency Bonus
- +2
Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.
Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).
Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft..
Actions
Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.