Monsters
Monster
Bone Devil
Large fiend (devil), lawful evil
- Armor Class
- 19 (natural armor)
- Hit Points
- 142 (15d10 + 60)
- Speed
- 40 ft., fly 40 ft.
- STR
- 18 (+4)
- DEX
- 16 (+3)
- CON
- 18 (+4)
- INT
- 13 (+1)
- WIS
- 14 (+2)
- CHA
- 16 (+3)
- Saving Throws
- Int +5, Wis +6, Cha +7
- Skills
- Deception +7, Insight +6
- Damage Resistances
- cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
- Damage Immunities
- fire, poison
- Condition Immunities
- poisoned
- Senses
- darkvision 120 ft., passive Perception 12
- Languages
- Infernal, telepathy 120 ft.
- Challenge
- 9 (5,000 XP)
- Proficiency Bonus
- +4
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.