Monsters
Monster
Brass Dragon Wyrmling
Medium dragon, chaotic good
- Armor Class
- 16 (natural armor)
- Hit Points
- 16 (3d8 + 3)
- Speed
- 30 ft., burrow 15 ft., fly 60 ft.
- STR
- 15 (+2)
- DEX
- 10 (+0)
- CON
- 13 (+1)
- INT
- 10 (+0)
- WIS
- 11 (+0)
- CHA
- 13 (+1)
- Saving Throws
- Dex +2, Con +3, Wis +2, Cha +3
- Skills
- Perception +4, Stealth +2
- Damage Immunities
- fire
- Senses
- blindsight 10 ft., darkvision 60 ft., passive Perception 14
- Languages
- Draconic
- Challenge
- 1 (100 XP)
- Proficiency Bonus
- +2
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. Sleep Breath. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.