Monsters
Monster
Dire Wolf
Large beast, unaligned
- Armor Class
- 14 (natural armor)
- Hit Points
- 37 (5d10 + 10)
- Speed
- 50 ft.
- STR
- 17 (+3)
- DEX
- 15 (+2)
- CON
- 15 (+2)
- INT
- 3 (-4)
- WIS
- 12 (+1)
- CHA
- 7 (-2)
- Skills
- Perception +3, Stealth +4
- Senses
- passive Perception 13
- Languages
- None
- Challenge
- 1 (200 XP)
- Proficiency Bonus
- +2
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.