Monsters
Monster
Elephant
Huge beast, unaligned
- Armor Class
- 12 (natural armor)
- Hit Points
- 76 (8d12 + 24)
- Speed
- 40 ft.
- STR
- 22 (+6)
- DEX
- 9 (-1)
- CON
- 17 (+3)
- INT
- 3 (-4)
- WIS
- 11 (+0)
- CHA
- 6 (-2)
- Senses
- passive Perception 10
- Languages
- None
- Challenge
- 4 (1,100 XP)
- Proficiency Bonus
- +2
Trampling Charge. If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Actions
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.