Monsters
Monster
Ghoul
Medium undead, chaotic evil
- Armor Class
- 12
- Hit Points
- 22 (5d8)
- Speed
- 30 ft.
- STR
- 13 (+1)
- DEX
- 15 (+2)
- CON
- 10 (+0)
- INT
- 7 (-2)
- WIS
- 10 (+0)
- CHA
- 6 (-2)
- Damage Immunities
- poison
- Condition Immunities
- poisoned, charmed, exhaustion
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common
- Challenge
- 1 (200 XP)
- Proficiency Bonus
- +2
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.