Monsters
Monster
Giant Centipede
Small beast, unaligned
- Armor Class
- 13 (natural armor)
- Hit Points
- 4 (1d6 + 1)
- Speed
- 30 ft., climb 30 ft.
- STR
- 5 (-3)
- DEX
- 14 (+2)
- CON
- 12 (+1)
- INT
- 1 (-5)
- WIS
- 7 (-2)
- CHA
- 3 (-4)
- Senses
- blindsight 30 ft., passive Perception 8
- Languages
- None
- Challenge
- 1/4 (50 XP)
- Proficiency Bonus
- +2
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.