Monsters
Monster
Giant Goat
Large beast, unaligned
- Armor Class
- 11
- Hit Points
- 19 (3d10 + 3)
- Speed
- 40 ft.
- STR
- 17 (+3)
- DEX
- 11 (+0)
- CON
- 12 (+1)
- INT
- 3 (-4)
- WIS
- 12 (+1)
- CHA
- 6 (-2)
- Senses
- passive Perception 11
- Languages
- None
- Challenge
- 1/2 (100 XP)
- Proficiency Bonus
- +2
Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.