Monsters
Monster
Giant Rat (Diseased)
Small beast, unaligned
- Armor Class
- 12
- Hit Points
- 7 (2d6)
- Speed
- 30 ft.
- STR
- 7 (-2)
- DEX
- 15 (+2)
- CON
- 11 (+0)
- INT
- 2 (-4)
- WIS
- 10 (+0)
- CHA
- 4 (-3)
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- None
- Challenge
- 1/8 (25 XP)
- Proficiency Bonus
- +2
Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.