Monster
Giant Vulture
A giant vulture has advanced intelligence and a malevolent bent. Unlike its smaller kin, it will attack a wounded creature to hasten its end. Giant vultures have been known to haunt a thirsty, starving creature for days to enjoy its suffering.
Large beast, neutral evil
- Armor Class
- 10
- Hit Points
- 22 (3d10 + 6)
- Speed
- 10 ft., fly 60 ft.
- STR
- 15 (+2)
- DEX
- 10 (+0)
- CON
- 15 (+2)
- INT
- 6 (-2)
- WIS
- 12 (+1)
- CHA
- 7 (-2)
- Skills
- Perception +3
- Senses
- passive Perception 13
- Languages
- understands Common but can't speak
- Challenge
- 1 (200 XP)
- Proficiency Bonus
- +2
Keen Sight and Smell. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.
Pack Tactics. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Multiattack. The vulture makes two attacks: one with its beak and one with its talons.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.