Monsters
Monster
Goblin
Small humanoid (goblinoid), neutral evil
- Armor Class
- 15 (leather armor, shield)
- Hit Points
- 7 (2d6)
- Speed
- 30 ft.
- STR
- 8 (-1)
- DEX
- 14 (+2)
- CON
- 10 (+0)
- INT
- 10 (+0)
- WIS
- 8 (-1)
- CHA
- 8 (-1)
- Skills
- Stealth +6
- Senses
- darkvision 60 ft., passive Perception 9
- Languages
- Common, Goblin
- Challenge
- 1/4 (50 XP)
- Proficiency Bonus
- +2
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.