Monsters
Monster
Hill Giant
Huge giant, chaotic evil
- Armor Class
- 13 (natural armor)
- Hit Points
- 105 (10d12 + 40)
- Speed
- 40 ft.
- STR
- 21 (+5)
- DEX
- 8 (-1)
- CON
- 19 (+4)
- INT
- 5 (-3)
- WIS
- 9 (-1)
- CHA
- 6 (-2)
- Skills
- Perception +2
- Senses
- passive Perception 12
- Languages
- Giant
- Challenge
- 5 (1,800 XP)
- Proficiency Bonus
- +3
Actions
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.