Monsters
Monster
Jackal
Small beast, unaligned
- Armor Class
- 12
- Hit Points
- 3 (1d6)
- Speed
- 40 ft.
- STR
- 8 (-1)
- DEX
- 15 (+2)
- CON
- 11 (+0)
- INT
- 3 (-4)
- WIS
- 12 (+1)
- CHA
- 6 (-2)
- Skills
- Perception +3
- Senses
- passive Perception 13
- Languages
- None
- Challenge
- 0 (10 XP)
- Proficiency Bonus
- +2
Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.