Monsters
Monster
Mammoth
A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.
Huge beast, unaligned
- Armor Class
- 13 (natural armor)
- Hit Points
- 126 (11d12 + 55)
- Speed
- 40 ft.
- STR
- 24 (+7)
- DEX
- 9 (-1)
- CON
- 21 (+5)
- INT
- 3 (-4)
- WIS
- 11 (+0)
- CHA
- 6 (-2)
- Senses
- passive Perception 10
- Languages
- None
- Challenge
- 6 (2,300 XP)
- Proficiency Bonus
- +3
Trampling Charge. If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.
Actions
Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.
Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.