Monsters
Monster
Merfolk
Medium humanoid (merfolk), neutral
- Armor Class
- 11
- Hit Points
- 11 (2d8 + 2)
- Speed
- 10 ft., swim 40 ft.
- STR
- 10 (+0)
- DEX
- 13 (+1)
- CON
- 12 (+1)
- INT
- 11 (+0)
- WIS
- 11 (+0)
- CHA
- 12 (+1)
- Skills
- Perception +2
- Senses
- passive Perception 12
- Languages
- Aquan, Common
- Challenge
- 1/8 (25 XP)
- Proficiency Bonus
- +2
Amphibious. The merfolk can breathe air and water.
Actions
Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.