Monsters
Monster
Ogre
Large giant, chaotic evil
- Armor Class
- 11 (hide armor)
- Hit Points
- 59 (7d10 + 21)
- Speed
- 40 ft.
- STR
- 19 (+4)
- DEX
- 8 (-1)
- CON
- 16 (+3)
- INT
- 5 (-3)
- WIS
- 7 (-2)
- CHA
- 7 (-2)
- Senses
- darkvision 60 ft., passive Perception 8
- Languages
- Common, Giant
- Challenge
- 2 (450 XP)
- Proficiency Bonus
- +2
Actions
Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.