Monsters
Monster
Ogre Zombie
Large undead, neutral evil
- Armor Class
- 8
- Hit Points
- 85 (9d10 + 36)
- Speed
- 30 ft.
- STR
- 19 (+4)
- DEX
- 6 (-2)
- CON
- 18 (+4)
- INT
- 3 (-4)
- WIS
- 6 (-2)
- CHA
- 5 (-3)
- Saving Throws
- Wis +0
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 8
- Languages
- understands Common and Giant but can't speak
- Challenge
- 2 (450 XP)
- Proficiency Bonus
- +2
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.