Monsters
Monster
Spirit Naga
Large monstrosity, chaotic evil
- Armor Class
- 15 (natural armor)
- Hit Points
- 75 (10d10 + 20)
- Speed
- 40 ft.
- STR
- 18 (+4)
- DEX
- 17 (+3)
- CON
- 14 (+2)
- INT
- 16 (+3)
- WIS
- 15 (+2)
- CHA
- 16 (+3)
- Saving Throws
- Dex +6, Con +5, Wis +5, Cha +6
- Damage Immunities
- poison
- Condition Immunities
- charmed, poisoned
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Abyssal, Common
- Challenge
- 8 (3,900 XP)
- Proficiency Bonus
- +3
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
- Cantrips (at will): mage hand, minor illusion, ray of frost
- 1st level (4 slots): charm person, detect magic, sleep
- 2nd level (3 slots): detect thoughts, hold person
- 3rd level (3 slots): lightning bolt, water breathing
- 4th level (3 slots): blight, dimension door
- 5th level (2 slots): dominate person
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.