Monsters
Monster
Stirge
Tiny beast, unaligned
- Armor Class
- 14 (natural armor)
- Hit Points
- 2 (1d4)
- Speed
- 10 ft., fly 40 ft.
- STR
- 4 (-3)
- DEX
- 16 (+3)
- CON
- 11 (+0)
- INT
- 2 (-4)
- WIS
- 8 (-1)
- CHA
- 6 (-2)
- Senses
- darkvision 60 ft., passive Perception 9
- Languages
- None
- Challenge
- 1/8 (25 XP)
- Proficiency Bonus
- +2
Actions
Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.