Monsters
Monster
Thug
Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.
Medium humanoid (any race), any non-good alignment
- Armor Class
- 11 (leather armor)
- Hit Points
- 32 (5d8 + 10)
- Speed
- 30 ft.
- STR
- 15 (+2)
- DEX
- 11 (+0)
- CON
- 14 (+2)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 11 (+0)
- Skills
- Intimidation +2
- Senses
- passive Perception 10
- Languages
- any one language (usually Common)
- Challenge
- 1/2 (100 XP)
- Proficiency Bonus
- +2
Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Multiattack. The thug makes two melee attacks.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.