Monsters
Monster
Wolf
Medium beast, unaligned
- Armor Class
- 13 (natural armor)
- Hit Points
- 11 (2d8 + 2)
- Speed
- 40 ft.
- STR
- 12 (+1)
- DEX
- 15 (+2)
- CON
- 12 (+1)
- INT
- 3 (-4)
- WIS
- 12 (+1)
- CHA
- 6 (-2)
- Skills
- Perception +3, Stealth +4
- Senses
- passive Perception 13
- Languages
- None
- Challenge
- 1/4 (50 XP)
- Proficiency Bonus
- +2
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.